This would translate to: lastStellar = -5806 signed, 59730 unsigned. Line 0: 52 E9 00 00 A6 6A 2F 0F 4C BA 61 11 F5 C5 9E EFĭocumentation: Resource 128 in the pilot file:Ġ short lastStellar last stellar object to be visited (0-1499)Ģ short shipClass player's ship class (0-63)Ĥ short cargo current quantity of each of the six types of basic cargo Maybe I'm just making some kind of stupid mistake that one of you will notice immediately, saving me hours of work: I don't imagine that a videogame from the 1990's makes use of cryptographic isomorphism.Īt any rate, here's my attempt at the first line, based on the docs above. If that is the case, though, I must imagine that the process for decrypting it has been released by now, since the key must be somewhere in the game files for saving and loading to work at all. My hypothesis that it's encrypted is a bit wounded by that last bit, but it's possible that it's tacked on after encryption. Additionally, my pilot file closes with the name of my ship, followed by a null byte, which doesn't seem to match what the documentation expects. More specifically, my pilot file does not have any of the blocks of zero-bytes I'd expect it to have when referring to the documentation (based on the fact that things like stelDominated are size-2048 arrays of booleans, and there are only a few hundred planets in the game, at most). Do I need to decrypt or otherwise modify it to allow it to be read or edited? I remember hearing something like that about the original builds, but my assumption is that the pre-modded TC builds are completely cracked already, since that restriction also applied to modding. I've located what looks like documentation here, but it doesn't appear to match my pilot file. You can find out more here, but the long and short of it is that I want to try cracking open my pilot file to see exactly what the hell is going on. So, some of you may be aware that I've found some absolutely strange behavior in the Classic version of EV Nova. ![]() With signs that ASW's website was on shaky legs, members of the community made their own archives.ĮVula Escape Velocity Resources (Internet Archive backup of )ĮV Nova Storyline Walkthroughs (arpia.be)ĮV Nova Plugins ( ev.appcraft.name, Cythera Guides) (Third party backups of Ambrosia Software plug-in repository) (OS X (pre-10.15) executables/utilities)Įven though it was purchasable before then, the Ambrosia site had not automatically sent license codes for a long time, and people had to send e-mails to get one. Downloads for Nova, as well as Nova TCs, are available in the links below: Since circa May 2019, with going down for good it seems, there is no longer a way to legally purchase a license for EV Nova. Posts regarding EV, EV Override, and EV Nova total conversions are also welcome. Feel free to talk about anything related to the game EV Nova, the space adventure-strategy game created by Matt Burch and developed by ATMOS.
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